US-registered · Publishing in US & Japan

Small teams,
worldwide fame.

Tittle OmegaNet Solutions LLC runs a lean publishing engine for studios targeting TikTok mini-games and Google Play in the US and Japan.

14M+
Monthly active players
40+
Titles published
2
Core T1 markets (US · JP)
99%
On-time launch rate
14M+
Monthly active players
40+
Titles published
2
Core T1 markets (US · JP)
99%
On-time launch rate
What we own

The path from prototype to T1

Store submission, UA, monetization and live-ops under one roof.

🧪

Soft-launch testing

We validate markets with small spend before scaling a title globally.

🌐

Localization

EN/JA storefront, UI and event localization for culturally-relevant live-ops.

🔗

Cross-entity ready

We solve the authorization chain when publishing and developer entities differ.

📈

Retention engineering

Live-ops cadence and events designed to keep players coming back.

Where we play

Built for the T1 audience

We localize, monetize and grow games where players pay and engage the most.

🇺🇸

United States

The largest casual market we serve, with proven UA funnels and a clean US store presence.

🇯🇵

Japan

A market we localize deeply — event timing, copy and art tuned for JP players.

🌏

Roadmap beyond

A staged plan to bring proven titles to more regions without losing focus.

Our games

Games players love

A glimpse of titles in our portfolio across casual, puzzle and hyper-casual genres.

🔮
MergeCasual

Mystic Merge

Merge relics to rebuild a floating kingdom.

🐣
IdleCasual

Hatch Hero

Collect and evolve critters in a gentle world.

🛸
Hyper-casualArcade

Orbit Out

Gravity-bending hyper-casual shooter.

🧠
WordCasual

Word Nest

Cozy word puzzle with daily brain teasers.

🔥
Action

Blaze Dash

Fast reflex dodger with seasonal ranks and TikTok shareable clips.

⚔️
CardCasual

Clash Cards

Light strategy card battles in short rounds.

View all products →
Before you ask

Questions, answered

Can you publish if our developer account is in another entity?

Yes — cross-entity authorization is a core part of what we solve.

Do you run paid UA?

We do, with budgets tuned for T1 ROAS and retention rather than vanity installs.

Can you help after launch?

Live-ops, events and creative refresh are part of the standard engagement.

Have a game worth shipping globally?

Reach out and we’ll return a tailored launch plan.

Start a conversation